MedGizmo: Virtual & Augmented Reality in Medicine - September 2016
MedGizmo continuously updates on latest developments in our Twitter Feed (@MedGizmo) and Instagram Page (@MedGizmo) . We also published some posts here:
In our November 2015 overview we have summarized and provided links to the following:
- Arch Virtual that develops 3D applications to explore Medical Environments in Virtual Reality – for Oculus Rift, Google Cardboard, GearVR, and HTC Vive
- MindMaze activities with portable Virtual Reality rehab for stroke victims
- The Cure - Treating Bipolar Disorder With Virtual Reality & The Good Doctor - How researchers are using gaming technology to revolutionize the way we treat mental disorders
- An array of medical training simulators by VirtaMed
- Vibrotactile device to treat persons living with vestibular conditions through the use of virtual reality
- Eastern Virginia Medical School Sentara Center for Simulation & Immersive Learning allows would-be doctors, physician assistants, nurses, and other health professionals to perform procedures in a simulated setting before taking on the real thing.
In our May 2016 VR & AR in Healthcare Overview we briefly discussed the market and areas of applications Sensory Therapy and Australian Virtual Forest Project the helps Alzheimer's and dementia patients. We provided links to other dementia treatment efforts: Computer Assisted Rehabilitation Environment (CAREN) machine used for dementia treatment
Australian Build VR interactive agency that specializes in immersive digital content has this project: VIRTUAL REALITY FOR AGED CARE; Into D’mentia simulator by Alzheimer Europe
In this post, we have a look at notable developments that happened over the last four months.
VR/AR market shows excellent perspectives. Worldwide revenues will grow from $5.2 billion in 2016 to more than $162 billion in 2020. For those interested, I would suggest reading the following:
9 market research reports to prove the massive potential of virtual reality by Haptic.Al and a very good Augmented Reality Market Report. June 2016 by Woodside Capital Partners (.pdf download)
This part of illustration by Goldman Sachs shows VR/AR Ecosystem:
Full Goldman Sachs report can be downloaded HERE
Turning to healthcare, we would like to share a part of this excellent Infographic on VR/AR by The Doctor Weighs In :
This represents the areas where VR/AR technologies are most commonly used with major players in the market. Full infographics can be downloaded HERE
MedTech Boston in their overview Augmented and Virtual Reality in Medicine: 6 Applications We’re Keeping Our Eye On points out the following applications areas:
- Education and training
- Surgical planning
- Patient experience
- Treatments and therapies
- Augmented reality-enhanced surgery and patient care.
Read the full overview HERE
Of course, the breakthrough event was done by Medical Realities with their The Virtual Surgeon™ platform: combining 360 video, 3D and interactive content, you go inside the operating theater overseeing an operation through the eyes of the consultant surgeon. The learning program was developed for head-mounted displays such as the Oculus Rift and Samsung Gear VR. And that was done in April 2016 when a cancer surgery in U.K. performed by Dr. Shafi Ahmed. Globally over 55,000 people in 142 countries watched the surgery in real-time online. This is available on YouTube:
Medical Realities is one of 9 companies that Touchstone Research describes in their paper: The 9 Healthcare Companies Making Innovations in Virtual Reality
Let us have a look at some of them.
Osso VR is working on an impressive VR surgical simulation which allows the user to actually use their hands.
Watch this impressive presentation by Justin Barad, CEO of Osso VR
Deepstream VR is focused is on pain relief. The company provides VR Pain Relief Applications: COOL! to help patients escape and manage pain without drugs. As well as hardware: HTC VIVE, AVA VR Ready Desktop, Leap Motion Hand Tracker, Scosche Rhythm+ – Armband Heart Rate Monitor, ANT+ Dongle
COOL! VR Pain Relief Application
To help patients escape and manage pain without drugs. Significantly reduces chronic pain. Transports you on a journey through a beautiful landscape of changing seasons. Meet and play with the creatures who live there. The flexible system runs with a VR helmet or an immersive 3D screen-based system. Biofeedback components enhance mindfulness and resilience training. Biosensors help induce flow state by controlling the intensity of the experience to maximize benefits.
Immersive Touch is working on creating simulation-based surgical training and exploration.
Virtually Better is attempting to utilize VR in various therapies and treatments
Firsthand Technology is represents the synergy which can occur between Healthcare and Gaming when using VR technology. Firsthand Technology is making VR games which promote positive health including things like, behavior change, fitness, good hygiene, managing pain, positive mental health, and more
One Caring Team goal is to supplement healthcare needs for family caregivers of elderly patients.
Bioflight VR is making platforms for all the major VR headsets including PlayStation VR, Samsung Gear VR, and Oculus Rift just to name a few. Their platform is intended for medical training in Virtual Reality and has a myriad of uses.
Applied VR has created an app designed to help patients with chronic pain or patients who have anxiety about a procedure.
Here are some notable links:
- Augmented Reality In Healthcare Will Be Revolutionary by Medical Futurist
- Infographics: The Evolution of Virtual Reality by Visual Capitalist
This concludes our first post. In the second post, we will provide summary and links for some specific applications and devices.
Image by MedGizmo